![]() Supplemental damage is applied to each individual damage instance. Some characters will show multiple damage instances per normal attack.Charge Attacks are treated as a single damage instance, even if the extended animation shows multiple hits.Instance will be treated as a separate damage instance. Every Bonus DMG Deals bonus DMG for one-foe one-ally attacks.Strength: 30% Duration: 2 turns and Guaranteed TA Guaranteed triple attack regardless of Triple Attack Lowered debuffsĭuration: 2 turns.) will apply the supplemental damage per damage instance. Stardust 10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit ~820,000 total Does not include Peacemaker.).Īlso gain 30% Bonus Fire DMG Deals bonus fire DMG for one-foe one-ally attacks Skills that hit foes for multiple times (e.g.Local status effect is applied additively to each damage instance. Supplemental damage, such as Supplemental DMG DMG dealt is supplementedĪnd Everbane Boost to DMG taken / HP is lowered on every turn (Can't be removed).Supplemental damage activations follow certain rules: The generic status associated with supplemental damage is Supplemental DMG DMG dealt is supplemented Supplemental Damage refers to damage that is added to certain damage instances. Glossary | Quick Navigation | Field Effects Other Damage: Plain Damage | Bonus Damage | Critical Damage | Supplemental Damageĭamage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines Attack Types: Normal Attack | Charge Attack
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